For people looking to advance their skills in Scratch and add gravity and jumping to your 2D game. Simple to use and easily optimizable. This can work for platformers or other fun-skilled games.
2 I am trying to make a game on Scratch that will use a feature to generate a special code, and when that code is input into a certain area it will load the stats that were there when the code was generated. Except I don't know how to make it and I couldn't find a clear answer for how to make it. I would prefer that the solution be:
How do you make a breakable loop in Scratch? I'm using Scratch 2.0 and can't find any good way to make a loop breakable, from inside of the loop itself.
But when I create a variable (I've used scratch 2 and 3) I get But I would like to get is this: I just watch a youtube tutorial in which was told that for cloud to work you have to be a scratcher for at least 3 month (I have an account for 4 months now). So what do I have to do to get the cloud checkbox?
This simple shooter game is supposed to result in the sprite shattering and disappearing when hit. It will work maybe 40% of the time. Here's the link to the project and the relevant code block: ht...
4 This is for a mini program in Scratch. What I want to do: When a clone A of Sprite2 touches another clone B of the same Sprite2, both clones are deleted, but any other clone stays existing and executing. What I have tried: I have tried finding if there was an option like "touching another clone", but I haven't found it.
I am trying to write a scratch code in which on a button press a particular sprite will be displayed and on another button press another sprite will be displayed, the first one should disappears. ...
Scratch: Broadcast message spawning more and more clones each time, how to fix Asked 1 year, 7 months ago Modified 1 year, 6 months ago Viewed 1k times
We are running DX with CI/CD using Jenkins. Our CI/CD scripts will create the scratchOrg properly, and provide the login details (domain, username, password) We use this to log in when there is a ...